What makes gaming work in the classroom? Educational games should be interactive, open-ended and self-directed, among other things, according to Barbara Chamberlin, project director at the New Mexico State University Learning Games Lab, who spoke on the topic during a recent webinar. She shares four ways gaming can support learning. eSchool News (free registration) (8/4) | Other News | | The ANIE (Assessment of Numeracy in Education) is a simple, powerful tool that all teachers and specialists can continuously use to identify students' understanding of a concept or procedure, and build instruction to support gaps in learning. Works in concert with any math program. Click here now to preview the entire book! |
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